The Unofficial EVE Online Mining Guide-chapter001

The Unofficial EVE Online Mining Guide
CONTACT
I
INFORMATION
f you have a suggestion, something to add, a correction, or questions regarding this guide, you may
contact me via e-mail at;
authorteam@killerguides.com
Thank you reading, more updates to
come.

The Unofficial EVE Online Mining Guide-chapter002

D
The Unofficial EVE Online Mining Guide
CREDITS
Jobie Thickburger for countless amounts
of help, and taking over as CEO for me.
ouglas Adams for his series of books, The Hitchhikers Guide to the Galaxy for the ideas for
the title.
Nukes for showing my EVE and helping
me to get started.
Diamond Dogs for accepting me in to
their corporation, and supplying me with much of the knowledge I have obtained, ships and equipment for me to test and much more.
Crimson Dragons for giving me the
position of Director, and all the resources needed to further my skills and help others.
Thor007 for helping me to edit my guide
and prove that it works.
JaBBa666 for helping me to devise an
effective combat ship setup, and misc corrections regarding combat.
Tealkjaffa for teaching me how to build a
powerful combat setup, and properly shield tank.

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The Unofficial EVE Online Mining Guide
FREQUENTLY
Q: What does “Query” mean in hangar
ASKED
access?
A: “Query” in that sense means the
QUESTIONS
person is allowed to look at the items in the hangar or container. Granting “Take” access allows them to remove items from that container or hanger.
Q: Can I recruit members of another race
Q: Can I charge Corp Taxes on certain
with out having the Ethnic Relations Skill?
people and not others?
A: No, you must have Ethnic Relations to
A: No, taxes are collected on all bounties
recruit members of another race. Also, you can only have 20% of you members from other races per level. IE. If you are Caldari, in a 20 member corp, you can only have 5 non-Caldari members total, not 5 of each race.
and agent rewards corp members receive that are 35,000 ISK or more. Recent changes have also made it so bounties are lumped together so its now based on the lump sum payment, overall adding a little more income to the corp.
Q: Is there anyway to see who is taking
Q: Does it bother you being asked
what from the Corp Hangars?
newbie-type questions?
A: Not at this time. Currently Corp
A: No, I am writing this to help others
Hangars and Audit Containers only record who put things in to them, not who took anything out. The best way to prevent theft, is limit access to what you deem valuable.
become better at the game, and function more efficiently and safely. I will answer any question I am asked to the best of my ability, provided it is relevant to the game (no matter how basic), or you can convince me it has some importance. It is by asking questions, I learn more, you learn more, and I can write a better guide to help others.
Q: What are Corp Shares used for? A: Corp Shares are used for making vote
on internal matters in the corp, like removing a CEO, or appointing a director. They are also used for paying out dividends to shareholders.

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The Unofficial EVE Online Mining Guide
areas; eg. A Caldari POS will use the ice found in Caldari Space, while Amarr use Amarr ice types. If you are going to have a high sec research POS, fuel could be attained on an as needed basis, and be brought in from local ice belts, or stockpiled at a nearby station and ferried out when needed. Most corps in high sec store several months of fuel on hand in a station and fuel the POS ever 2 weeks, while in low sec and 0.0 its safer to have a dedicated hanger array at the POS so it can be fueled in any condition.

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The Unofficial EVE Online Mining Guide
and strike down your enemies with powerful hits. It also helps to know how to fly your ships effectively so you can fight with it. Training with other ships would be wise so you know what you are doing, and how to best do it. If you have been flying assault frigs and interceptors, then go for a Megathron or Apocalypse, you may have some trouble adjusting to the difference in size and handling. Flying a battle cruiser for a while will get you acquainted with tactics of large ships while providing an easy to use platform for learning, at a lower cost and less risk.
is not the most comfortable place to live, but it makes a relatively safe spot in an otherwise hostile environment. A POS can be used for a wide range of purposes; manufacture, research, mining, living, etc.
The most common use for a POS is for
living and working out of in places where there is no station or where security is needed. They are a big help for living in 0.0 or low sec space, because they have large secure storage hangers to store items, guns for defense (small (cruiser), medium (Battleship), large (dread) size), ship storage hangers, manufacturing arrays, refinery, labs, and equipment for moon mining. Setting up a POS is a large undertaking, and should be pre-empted with research into how to set them up, and what you need. First, you need to look at what you need to use it for; is it a high sec research POS, low sec manufacturing POS, 0.0 survival outpost, front line siege POS, etc. Second what is the availability of fuel for the POS; you will need the isotopes, heavy water, and liquid ozone along with the trade good fuels. Isotopes, heavy water and liquid ozone is acquired from ice mining, while the others have to be purchased from NPCs. If you are going to mine the ice to lower the cost, you need to look at what is available for fuel. In short, each race has their own control tower that take a certain type of fuel, usually found in their controlled space, and surrounding
When you finally can fly a battleship, fly
what you know and are good at when it comes to weapons. If you like hybrid turrets, go Gallente Megathron, Dominix is a drone carrier, Raven is a missile boat, Scorpion is an ECM platform.
Player Owned
Stations
A Player Owned Station (POS) is the
greatest project a single corp can achieve, and sustaining it can have great benefits to the corp, but having a POS is no easy task. A POS is just structures floating around in space, surrounded by a large shield that lets some people in and keeps others out. It

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The Unofficial EVE Online Mining Guide
everyone in the ‘bubble’, so you are a sitting duck. What make these very useful ships is it can pull ships out of mid warp into a trap, rather than having the fighting around a gate where the prey could make an easier run for safety, it is in the middle of nowhere where help is harder to come by.
Once you have those skills, you need to
build your tank on your ship. There are many useful guides on tanking a ship, and how to build the best tanks out of ships, but I haven’t read them, as my friend JaBBa666 gave me the simplest advice on tanking a ship. Train Tactical Shield Manipulation to Level 4, get an Invulnerability Field II, and train EM Compensation, Thermal Compensation, Kinetic Compensation, and Explosive Compensation to build a decent shield tank. These will increase the active Shield Hardening by 5% per level, and passive hardening by 3% per level. The invulnerability field increases shield resistances by 32.5% in all categories when on, and 1% in all categories when off. This makes it a very effective tanking module if trained up properly. I have tried this with just the basic Invulnerability Field I on my Ferox, and found it works quite well for sustaining damage against NPC frig swarms, and low sec cruiser spawns. Tealkjaffa, my corp supreme combat commander advocates boosting the resistances you will be tanking. Either approach will work depending on the ship and how much damage you need to tank.
Flying A Battleship
Eventually you will have all the mining
skills at level 5, be rolling in lots of money and want to fly a battleship. My advice is don’t just jump in to one or you’ll lose a lot of money when you get blown up. As I mentioned earlier, anyone can just jump into a battleship and look threatening, but those that take their time can be threatening. Aside from the required skills, and the skills for the guns you want, you need the support skills.
The support skills you would be wise to
get are; energy management, shield management, energy grid upgrades, shield upgrades, shield operation and energy systems operation. These boost total cap/ shield by 5% per level, reduce CPU or powergrid, increase shield/ cap recharge rate by 5% per level.
When you fly a battleship, you should
have some reasonable skills for the weapons and modules you use so you get the best bang for your big buck. Level 4 skills are a must if you want to be strong

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The Unofficial EVE Online Mining Guide
They have a fast recloak time, and short scanner recalibration delay, but lack much ability to fit weapons. Attack ships covert op ships are designed to cloak, and launch quick small hit-and-run type of attacks, then escape. They are fast, but suffer long sensor recalibration times, and lock on times so caution must be used when attacking. Stealth bombers are the heavy hit-and-run ships. They use cruise missiles to attack their target. They can’t use the covert ops cloaking device, but they gain a speed bonus when cloaked so they go faster when cloaked. They also don’t have a sensor recalibration time, so you can uncloak, lock, fire and hide again. Interceptors are the fastest ships available, and typically serve the role as first strike craft, or tacklers in head on assaults. They are very fast, have a small signature radius, and are suited to electronic warfare. They also make nice transports for very valuable items. The downside is they don’t have a lot of CPU or powergrid for fitting weapons. Assault ships are the most popular Tech 2 Frigate as they are like their base model, with more fitting room, and better stats. For Caldari they have the Harpy and Hawk.
Cerberus. Eagle is a very powerful long- range rail gun platform, designed for support fire and sniping. Cerberus is the missile platform; it is also fairly long range, and deals lots of damage. Recon ships are like Covert ops, but serve slightly different roles. There are 2 types; Attack and Force. Force Recon ships are electronic warfare based ships that uncloak, and lock down enemy ships to they are easier to take out with the fleet, or create cynosureal fields for capital ships to jump in. Attack Recon ships are designed to pop out and launch surprise hit and run strikes. Complemented with some stealth bomber, they can be quite deadly. Logistics ships are the ‘healers’ of the fleets, because they usually have bonuses to cap or shield transfer arrays or remote armour repairers. They usually possess minimal weapons, but decent ECM, and shield/ armour resists so they can survive a bit longer.
Tech 2 Destroyers have been released to
serve a completely new role that has yet to be done, truly mobile warp disruptor, also called an interdictor. They are designed to launch warp scramble drones to create a large trap for ships. They also possess some weapons, but are not the strongest ships. The warp scramble they generate is 20km in radius, and so powerful that not even super carriers or titans can escape, the downside is you are scrambled with
Tech 2 Cruisers come in 2 types; Heavy
Assault Ships, Recon ships, and Logistics ships. Heavy Assault Ships, AKA HAC, are bigger, more powerful cruisers with various upgrades. For Caldari there is Eagle, and

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The Unofficial EVE Online Mining Guide
Tech 2 Ships
Another extortion tactic is to blow up
their jet cans of secure cans that hold their ore. You thought ore thieves were bad stealing a good chunk of your ore, try having someone blow up you can with all your ore in it. Not only is that counter productive, but the person is already in a combat ship, so you have no chance to retaliate. This works by targeting the can, then private messaging the person, and making your demands. Just a million ISK is enough, to start, if the person agrees unlock the can, and watch their can for them to be nice. If they don’t agree, fire 1 shot, and increase your price, they will likely pay it. Repeat until the person pays, or the can is destroyed.
With the release of RMR, almost all ships
have an improved Tech 2 variant, so I am going to elaborate on them, in general terms and how they apply to Caldari, and what they are best used for.
Tech 2 Battle cruisers are command
ships, and are designed as such. They have increased shields, armour, hull, cap and resistances. They are tanks in every sense of the word, but lack much in firepower improvements. They have field command types, and fleet command types. Field command ships are designed to get in to the battle and provide some firepower along with support, micromanaging the battle. They are more heavily armoured and stronger, but can only use 1 gang warfare module. Fleet command ships are designed to stay back and macro manage the situation. They are not as heavily armoured, or pack as much firepower, but can use 3 gang warfare modules to provide extra support where needed.
Remember this very important fact;
pirates also have a reputation to keep, and honour and standards to maintain. If you make a deal with a player, keep it, don’t kill the person after they pay you, there are other pirates with more experience than you that will hunt you down for tarnishing the reputation of pirates everywhere.
Tech 2 Frigates are available as covert
ops, interceptors, and assault ships. Covert ops come in 3 types; recon, attack, and stealth bomber. Recon ships are designed to penetrate undetected to a hostile area and gather information about that area.

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The Unofficial EVE Online Mining Guide
ETHICAL ISSUES
be done, because you are in a mining barge, and can’t really fight back, but you could fill a can in 25 minutes, so it is not that much lost productivity. The worst are the ones that steal if you are flying any other ships for mining, those ships can take a long time to mine with. Just be warned that when this new system comes in, I will fly a combat ship designed to destroy your hauler (most likely have a friend with me, and mine with my barge, its faster that way).
T
here is no doubt in my mind that someone reading this will use this information for the purposes of
evil, to that I say; go ahead, and do tell me your successes and failures. That way I can find a better way to protect against any unethical things people do, and build a better unethical person. After all, as much as I don’t like getting my ship blown up or damaged, that is what keeps the market going, and me making money.
Another unethical area is hunting
defenseless miners, and weak ships. You have a big powerful ship that can lock, jam, and drain my ship before I know what happened. Not that difficult with a barge, but what do you hope to accomplish podding miners? Miners usually have money, and lots of ore, so why not tap into this. Lock, jam and drain their ship so they can’t go anywhere, then demand a ransom from them. This way you profit rather than the ship builder. Don’t demand too much, or they are liable to smarten up and move so you lose income or mine with friends, and that just escalates to more losses. If you have some considerable power, and friends, offer protection services in low sec areas. Then you have miners working for you, which makes both parties happy. I would pay for safety so I could safely gather megacyte and morphite.
This section stems from the knowledge
that a criminal flagging system will be coming into place that will flag ore thieves so they can be destroyed by the owner and/ or gang and/or corp members. I highly deplore ore thieves, because they cut into my money making, and hard work. I respect the skills it takes to do it, as I tried it once, and failed miserably (damn code of ethics that says you have to give it back if you are discovered). I will divide ore thievery into 2 major groups; barges, and others. Those who sneak up and take ore from the jet can of a fully loaded Covetor mining barge mining a common ore. They are very annoying, and there is not much that can

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The Unofficial EVE Online Mining Guide
and anything that will help you survive and lay waste to your target before flying your battleship. A battleship on its own can absorb lots of damage, but it would be a shame if my Ferox took you out because you couldn’t use the proper equipment, and you didn’t have enough HP. From my research training Engineering, Hull Upgrades, Electronics and shield upgrades to name a few. Engineering will increase your power grid, hull upgrades increases hull HP, electronics increases CPU, shield upgrades increases shield HP. Have a plan for what you want to do with your ship first, then build it accordingly. That bit of planning can be very helpful in getting yourself ready to fly and begin on your path of destruction.
Training your skills with the idea of
general proficiency with all turrets is simply accomplished by training Gunnery, weapon upgrades, advanced weapon upgrades, sharpshooter, zero-g physics, and the weapon you wish to use. Gunnery increases turret tracking speed, weapon upgrades decreases CPU requirements, advanced weapon upgrades decreases power grid requirements, sharpshooter increases optimal range, zero-g physics increases falloff, weapon skills increase damage.