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	<title>cheap eve isk org game guides</title>
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		<title>The Unofficial EVE Online Mining Guide-chapter001</title>
		<link>http://www.cheapeveisk.org/?p=130</link>
		<comments>http://www.cheapeveisk.org/?p=130#comments</comments>
		<pubDate>Mon, 24 May 2010 05:53:00 +0000</pubDate>
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		<description><![CDATA[The Unofficial EVE Online Mining Guide
CONTACT
I
INFORMATION
f you have a suggestion, something  to   add,   a   correction,   or   questions  regarding   this   guide,   you   may
contact me via e-mail at;
authorteam@killerguides.com
Thank   you   reading,   more [...]]]></description>
			<content:encoded><![CDATA[<p>The Unofficial EVE Online Mining Guide<br />
CONTACT<br />
I<br />
INFORMATION<br />
f you have a suggestion, something  to   add,   a   correction,   or   questions  regarding   this   guide,   you   may<br />
contact me via e-mail at;<br />
authorteam@killerguides.com<br />
Thank   you   reading,   more   updates   to<br />
come.</p>
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		<title>The Unofficial EVE Online Mining Guide-chapter002</title>
		<link>http://www.cheapeveisk.org/?p=129</link>
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		<pubDate>Mon, 24 May 2010 05:28:00 +0000</pubDate>
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		<description><![CDATA[D
The Unofficial EVE Online Mining Guide
CREDITS
 Jobie Thickburger for countless amounts
of help, and taking over as CEO for me.
ouglas Adams for his series of  books,  The Hitchhikers  Guide  to the Galaxy for the ideas for
the title.
Nukes for showing my  EVE  and helping
me to get started.
Diamond   Dogs  [...]]]></description>
			<content:encoded><![CDATA[<p>D<br />
The Unofficial EVE Online Mining Guide<br />
CREDITS<br />
 Jobie Thickburger for countless amounts<br />
of help, and taking over as CEO for me.<br />
ouglas Adams for his series of  books,  The Hitchhikers  Guide  to the Galaxy for the ideas for<br />
the title.<br />
Nukes for showing my  EVE  and helping<br />
me to get started.<br />
Diamond   Dogs   for   accepting  me   in  to<br />
their   corporation,   and  supplying   me   with  much   of   the   knowledge   I   have   obtained,  ships   and   equipment   for   me  to   test   and  much more.<br />
Crimson   Dragons   for   giving   me   the<br />
position  of   Director,  and  all  the resources  needed to further my skills and help others.<br />
Thor007 for helping me to edit  my guide<br />
and prove that it works.<br />
JaBBa666  for  helping   me   to  devise  an<br />
effective   combat   ship   setup,   and   misc  corrections regarding combat.<br />
Tealkjaffa for teaching me how to build a<br />
powerful combat  setup, and properly shield  tank.</p>
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		<item>
		<title>The Unofficial EVE Online Mining Guide-chapter003</title>
		<link>http://www.cheapeveisk.org/?p=128</link>
		<comments>http://www.cheapeveisk.org/?p=128#comments</comments>
		<pubDate>Mon, 24 May 2010 04:50:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.cheapeveisk.org/?p=128</guid>
		<description><![CDATA[The Unofficial EVE Online Mining Guide
FREQUENTLY
 Q:  What  does &#8220;Query&#8221;  mean in  hangar
ASKED
access?
A:   &#8220;Query&#8221;   in   that   sense   means   the
QUESTIONS
person is allowed to look at the items in the  hangar   or   container.   Granting [...]]]></description>
			<content:encoded><![CDATA[<p>The Unofficial EVE Online Mining Guide<br />
FREQUENTLY<br />
 Q:  What  does &#8220;Query&#8221;  mean in  hangar<br />
ASKED<br />
access?<br />
A:   &#8220;Query&#8221;   in   that   sense   means   the<br />
QUESTIONS<br />
person is allowed to look at the items in the  hangar   or   container.   Granting   &#8220;Take&#8221;  access  allows them  to remove items  from   that container or hanger.<br />
Q: Can I recruit members of another race<br />
Q:  Can  I  charge  Corp  Taxes  on  certain<br />
with out having the Ethnic Relations Skill?<br />
people and not others?<br />
A: No, you must have Ethnic Relations to<br />
A: No, taxes are collected on all bounties<br />
recruit  members of another race. Also, you  can  only  have  20% of you  members  from  other races per level. IE. If you are Caldari,  in a 20 member corp, you can only have 5  non-Caldari   members  total,  not   5  of  each  race.<br />
and  agent   rewards  corp  members  receive  that   are   35,000   ISK   or   more.   Recent   changes have also made it  so bounties are  lumped  together  so its  now  based  on  the  lump sum  payment,  overall  adding a little  more income to the corp.<br />
Q: Is there anyway  to see who is taking<br />
Q:   Does   it   bother   you   being   asked<br />
what from the Corp Hangars?<br />
newbie-type questions?<br />
A:   Not   at   this   time.   Currently   Corp<br />
A:  No,  I   am  writing  this  to  help  others<br />
Hangars  and  Audit   Containers only  record  who  put  things  in  to  them,  not  who  took  anything   out.   The   best   way   to   prevent   theft,   is   limit   access   to   what   you   deem   valuable.<br />
become better  at  the  game,  and  function  more   efficiently  and   safely.   I   will   answer  any  question I am  asked to the best of my   ability, provided it  is relevant  to the game  (no matter how basic), or you can convince  me it has some importance. It  is by  asking  questions,   I   learn   more,   you   learn   more,  and   I   can   write   a   better   guide   to   help  others.<br />
Q: What are Corp Shares used for?  A: Corp Shares are used for making vote<br />
on   internal   matters   in   the   corp,   like  removing  a  CEO, or  appointing  a director.  They are also used for paying out dividends  to shareholders.</p>
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		<item>
		<title>The Unofficial EVE Online Mining Guide-chapter004</title>
		<link>http://www.cheapeveisk.org/?p=127</link>
		<comments>http://www.cheapeveisk.org/?p=127#comments</comments>
		<pubDate>Mon, 24 May 2010 04:10:00 +0000</pubDate>
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		<description><![CDATA[The Unofficial EVE Online Mining Guide
areas;  eg.  A   Caldari   POS  will   use  the  ice  found   in   Caldari   Space,   while   Amarr   use  Amarr ice types. If you are going to have [...]]]></description>
			<content:encoded><![CDATA[<p>The Unofficial EVE Online Mining Guide<br />
areas;  eg.  A   Caldari   POS  will   use  the  ice  found   in   Caldari   Space,   while   Amarr   use  Amarr ice types. If you are going to have a  high   sec   research   POS,   fuel   could   be  attained   on   an   as   needed   basis,   and   be  brought in from local ice belts, or stockpiled  at  a  nearby  station  and  ferried  out  when  needed.   Most   corps   in   high   sec   store  several months of fuel on hand in a station  and fuel the POS ever 2 weeks, while in low  sec  and  0.0  its safer  to have  a dedicated  hanger array at the POS so it can be fueled  in any condition.</p>
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		<item>
		<title>The Unofficial EVE Online Mining Guide-chapter005</title>
		<link>http://www.cheapeveisk.org/?p=126</link>
		<comments>http://www.cheapeveisk.org/?p=126#comments</comments>
		<pubDate>Sun, 23 May 2010 05:37:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.cheapeveisk.org/?p=126</guid>
		<description><![CDATA[The Unofficial EVE Online Mining Guide
and   strike   down   your   enemies   with  powerful hits. It  also helps to know how to  fly  your  ships effectively  so  you  can fight   with it. Training with other ships would [...]]]></description>
			<content:encoded><![CDATA[<p>The Unofficial EVE Online Mining Guide<br />
and   strike   down   your   enemies   with  powerful hits. It  also helps to know how to  fly  your  ships effectively  so  you  can fight   with it. Training with other ships would be  wise so you know what  you are doing, and  how to best  do it. If you have  been  flying  assault frigs and interceptors, then go for a  Megathron   or   Apocalypse,   you   may   have  some trouble adjusting to the difference in  size and handling. Flying a battle cruiser for  a while will  get you acquainted with tactics  of   large  ships  while  providing  an  easy  to  use  platform  for learning,  at  a  lower  cost  and less risk.<br />
 is not  the  most   comfortable  place  to live,  but   it  makes   a  relatively   safe   spot  in   an  otherwise hostile  environment.  A  POS  can  be   used   for   a   wide   range   of   purposes;  manufacture, research, mining, living, etc.<br />
The  most  common use for  a POS is for<br />
living  and  working  out   of  in  places where  there   is   no   station   or   where   security   is  needed. They are a big help for living in 0.0  or low sec space, because they  have large  secure storage hangers to store items, guns  for   defense   (small   (cruiser),   medium   (Battleship),   large   (dread)   size),   ship  storage   hangers,   manufacturing   arrays,  refinery,   labs,   and   equipment   for   moon  mining.   Setting   up   a   POS   is   a   large  undertaking,   and   should   be   pre-empted  with research into how to set them up, and  what  you need.  First,  you need  to look  at   what you need to use it for; is it a high sec   research POS, low sec manufacturing  POS,  0.0  survival  outpost,  front   line  siege  POS,  etc.  Second what  is the availability  of fuel   for  the   POS;   you   will   need   the   isotopes,  heavy  water,  and  liquid   ozone  along  with  the trade good fuels. Isotopes, heavy water  and   liquid   ozone   is   acquired   from   ice  mining,   while   the   others   have   to   be  purchased  from  NPCs.  If  you  are  going  to  mine the ice to lower the cost, you need to  look  at  what  is available for fuel. In short,  each race has their own control tower that   take a certain type of fuel, usually  found in  their   controlled   space,   and   surrounding<br />
When you finally can fly a battleship, fly<br />
what   you  know  and   are  good   at   when   it  comes   to   weapons.   If   you   like   hybrid  turrets, go Gallente Megathron, Dominix is  a   drone  carrier,   Raven   is   a   missile   boat,  Scorpion is an ECM platform.<br />
Player Owned<br />
Stations<br />
A   Player   Owned   Station   (POS)   is   the<br />
greatest  project a single corp can achieve,  and sustaining it can have great benefits to  the corp, but  having a POS is no easy task.  A  POS  is  just  structures  floating  around in  space,  surrounded   by   a  large   shield   that   lets some people in and keeps others out. It</p>
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		<item>
		<title>The Unofficial EVE Online Mining Guide-chapter006</title>
		<link>http://www.cheapeveisk.org/?p=125</link>
		<comments>http://www.cheapeveisk.org/?p=125#comments</comments>
		<pubDate>Sun, 23 May 2010 05:14:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.cheapeveisk.org/?p=125</guid>
		<description><![CDATA[The Unofficial EVE Online Mining Guide
everyone   in   the   &#8216;bubble&#8217;,   so   you   are   a  sitting duck. What  make these very  useful   ships  is  it  can  pull   ships  out  of [...]]]></description>
			<content:encoded><![CDATA[<p>The Unofficial EVE Online Mining Guide<br />
everyone   in   the   &#8216;bubble&#8217;,   so   you   are   a  sitting duck. What  make these very  useful   ships  is  it  can  pull   ships  out  of  mid warp  into a trap, rather than having the fighting  around a gate where the prey  could make  an easier run for safety, it  is in the middle  of  nowhere  where help  is  harder  to  come  by.<br />
 Once you have those skills, you need to<br />
build   your   tank   on   your   ship.   There   are  many  useful  guides on tanking a ship, and  how to build the best tanks out of ships, but   I haven&#8217;t  read them, as my friend JaBBa666  gave me the simplest  advice on tanking a  ship.  Train  Tactical  Shield  Manipulation  to  Level 4, get  an Invulnerability  Field II, and   train   EM   Compensation,   Thermal   Compensation,   Kinetic   Compensation,  and  Explosive  Compensation to  build  a  decent   shield  tank. These  will  increase the  active  Shield   Hardening   by   5%   per   level,   and   passive   hardening   by   3%   per   level.   The  invulnerability   field   increases   shield  resistances by 32.5% in all categories when  on, and 1% in all categories when off. This  makes it a very  effective tanking module if  trained  up  properly.  I  have tried  this  with  just  the  basic  Invulnerability  Field I  on my   Ferox,   and   found   it   works   quite   well   for  sustaining   damage   against   NPC   frig  swarms,   and   low   sec   cruiser   spawns.  Tealkjaffa,   my   corp   supreme   combat   commander   advocates   boosting   the  resistances   you   will   be   tanking.   Either  approach  will  work  depending  on  the ship  and how much damage you need to tank.<br />
Flying A Battleship<br />
Eventually  you  will  have  all  the  mining<br />
skills at  level 5, be rolling in lots of money   and want  to fly  a battleship. My  advice is  don&#8217;t just  jump in to one or you&#8217;ll lose a lot   of   money   when   you   get   blown   up.   As   I   mentioned   earlier,   anyone   can   just   jump  into a battleship and  look threatening, but   those   that   take   their   time   can   be  threatening. Aside from  the required skills,  and  the skills for the guns  you  want,  you  need the support skills.<br />
The support  skills you would be wise to<br />
get   are;   energy   management,   shield  management, energy grid upgrades, shield  upgrades,   shield   operation   and   energy   systems  operation.  These boost   total  cap/  shield   by   5%   per   level,   reduce   CPU   or  powergrid,   increase   shield/   cap   recharge  rate by 5% per level.<br />
When   you  fly   a  battleship,  you   should<br />
have   some   reasonable   skills   for   the  weapons and modules you use so you get   the  best   bang   for  your  big  buck.  Level  4   skills are a must   if  you  want  to be strong</p>
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		<title>The Unofficial EVE Online Mining Guide-chapter007</title>
		<link>http://www.cheapeveisk.org/?p=124</link>
		<comments>http://www.cheapeveisk.org/?p=124#comments</comments>
		<pubDate>Sun, 23 May 2010 04:34:00 +0000</pubDate>
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		<description><![CDATA[The Unofficial EVE Online Mining Guide
They   have  a  fast   recloak  time,  and   short   scanner recalibration delay, but lack much  ability   to  fit  weapons.  Attack  ships  covert   op ships are designed to cloak, and [...]]]></description>
			<content:encoded><![CDATA[<p>The Unofficial EVE Online Mining Guide<br />
They   have  a  fast   recloak  time,  and   short   scanner recalibration delay, but lack much  ability   to  fit  weapons.  Attack  ships  covert   op ships are designed to cloak, and launch  quick   small   hit-and-run   type   of   attacks,  then escape. They  are fast, but  suffer long  sensor   recalibration   times,   and   lock   on  times   so   caution   must   be   used   when  attacking.  Stealth   bombers  are  the  heavy   hit-and-run ships. They  use cruise  missiles  to  attack  their  target.  They   can&#8217;t   use  the  covert ops cloaking device, but  they gain a  speed   bonus   when   cloaked   so   they   go  faster when cloaked. They also don&#8217;t have a  sensor   recalibration   time,   so   you   can  uncloak,   lock,   fire   and   hide   again.  Interceptors are the fastest  ships available,  and  typically  serve  the  role as  first  strike  craft, or tacklers in head on assaults. They   are very fast, have a small signature radius,  and are  suited  to electronic warfare. They   also make nice transports for very valuable  items. The downside is they don&#8217;t have a lot   of   CPU   or   powergrid   for   fitting   weapons.  Assault  ships are the  most  popular Tech 2  Frigate  as  they  are like their  base  model,  with more fitting room, and better stats. For  Caldari they have the Harpy and Hawk.<br />
 Cerberus.   Eagle   is   a   very   powerful   long- range   rail   gun   platform,   designed   for  support   fire   and   sniping.   Cerberus   is  the  missile platform; it is also fairly  long range,  and deals lots of damage. Recon ships are  like Covert  ops, but  serve slightly  different   roles. There are 2 types; Attack and Force.  Force   Recon   ships   are   electronic   warfare  based  ships  that   uncloak,  and   lock   down  enemy  ships to they  are easier to take out   with  the  fleet,  or  create  cynosureal  fields  for capital  ships to  jump  in. Attack  Recon  ships  are  designed to  pop  out  and launch   surprise hit  and run strikes. Complemented  with   some   stealth   bomber,   they   can   be  quite   deadly.   Logistics   ships   are   the  &#8216;healers&#8217; of the fleets, because they usually   have   bonuses   to   cap   or   shield   transfer  arrays   or   remote   armour   repairers.   They   usually   possess   minimal   weapons,   but   decent  ECM,  and shield/  armour resists  so  they can survive a bit longer.<br />
Tech 2 Destroyers have been released to<br />
serve a completely new role that has yet to  be  done,  truly  mobile warp disruptor,  also  called an interdictor. They  are designed to  launch  warp  scramble  drones  to  create  a  large   trap   for   ships.   They   also   possess  some  weapons,  but  are not   the  strongest   ships. The warp scramble they  generate is  20km   in  radius,  and  so  powerful   that   not   even  super   carriers   or  titans  can  escape,  the   downside   is   you   are   scrambled   with<br />
Tech 2 Cruisers come in 2 types; Heavy<br />
Assault   Ships,   Recon   ships,   and   Logistics  ships.  Heavy  Assault  Ships,  AKA  HAC,  are  bigger, more powerful  cruisers with various  upgrades.   For   Caldari   there   is   Eagle,   and</p>
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		<title>The Unofficial EVE Online Mining Guide-chapter008</title>
		<link>http://www.cheapeveisk.org/?p=123</link>
		<comments>http://www.cheapeveisk.org/?p=123#comments</comments>
		<pubDate>Sun, 23 May 2010 04:16:00 +0000</pubDate>
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		<description><![CDATA[The Unofficial EVE Online Mining Guide
 Tech 2 Ships
Another   extortion   tactic   is   to   blow   up
their jet  cans of secure cans that hold their  ore.   You   thought   ore   thieves   were   [...]]]></description>
			<content:encoded><![CDATA[<p>The Unofficial EVE Online Mining Guide<br />
 Tech 2 Ships<br />
Another   extortion   tactic   is   to   blow   up<br />
their jet  cans of secure cans that hold their  ore.   You   thought   ore   thieves   were   bad  stealing   a   good   chunk   of   your   ore,   try   having someone  blow up  you  can  with  all   your   ore   in   it.   Not   only   is   that   counter  productive, but  the  person  is  already  in  a  combat   ship,   so   you   have   no   chance   to  retaliate.  This works  by  targeting  the can,  then   private   messaging   the   person,   and  making your demands. Just  a million ISK  is  enough,   to   start,   if   the   person   agrees  unlock   the   can,   and   watch   their   can   for  them to be nice. If  they don&#8217;t  agree, fire 1  shot,   and   increase   your   price,   they   will  likely pay  it. Repeat  until  the person pays,  or the can is destroyed.<br />
With the release of RMR, almost  all ships<br />
have an  improved Tech 2 variant, so I  am   going   to   elaborate   on   them,   in   general   terms and how they   apply  to Caldari, and   what they are best used for.<br />
Tech   2   Battle   cruisers   are   command<br />
ships, and are designed as such. They have  increased   shields,   armour,   hull,   cap   and  resistances. They  are tanks in every  sense  of   the   word,   but   lack   much   in  firepower  improvements.   They   have   field   command  types,   and   fleet   command   types.   Field  command  ships  are  designed  to get  in  to  the   battle   and   provide   some   firepower  along   with   support,   micromanaging   the  battle.   They   are   more   heavily   armoured  and   stronger,   but   can   only   use   1   gang   warfare  module. Fleet  command  ships  are  designed  to  stay  back  and  macro manage  the   situation.   They   are   not   as   heavily   armoured, or pack  as much firepower,  but   can use 3 gang warfare modules to provide  extra support where needed.<br />
Remember   this   very   important   fact;<br />
pirates also have a reputation to keep, and  honour   and  standards  to  maintain.  If   you  make a deal with a player, keep it, don&#8217;t kill   the   person  after  they  pay   you,  there  are  other   pirates   with   more   experience   than  you that  will hunt  you down for tarnishing  the reputation of pirates everywhere.<br />
Tech 2  Frigates  are available  as covert<br />
ops, interceptors, and assault  ships. Covert   ops   come   in   3   types;   recon,   attack,   and  stealth  bomber.  Recon ships  are designed  to  penetrate undetected  to  a  hostile  area  and   gather   information   about   that   area.</p>
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		<title>The Unofficial EVE Online Mining Guide-chapter009</title>
		<link>http://www.cheapeveisk.org/?p=122</link>
		<comments>http://www.cheapeveisk.org/?p=122#comments</comments>
		<pubDate>Sat, 22 May 2010 05:55:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.cheapeveisk.org/?p=122</guid>
		<description><![CDATA[The Unofficial EVE Online Mining Guide
ETHICAL  ISSUES
 be   done,   because   you   are   in   a   mining  barge, and can&#8217;t really  fight  back, but  you  could fill  a can in  25 minutes, so  it [...]]]></description>
			<content:encoded><![CDATA[<p>The Unofficial EVE Online Mining Guide<br />
ETHICAL  ISSUES<br />
 be   done,   because   you   are   in   a   mining  barge, and can&#8217;t really  fight  back, but  you  could fill  a can in  25 minutes, so  it  is  not   that  much lost  productivity. The worst  are  the   ones   that  steal   if  you   are   flying  any   other ships for mining, those ships can take  a  long  time  to mine  with.  Just   be  warned  that  when this new system  comes in, I  will   fly  a combat  ship designed to destroy  your  hauler (most  likely  have a friend with  me,  and   mine   with   my   barge,   its   faster   that   way).<br />
T<br />
here is no doubt  in my mind that   someone reading this will use this  information   for   the   purposes   of<br />
evil, to that I say; go ahead, and do tell me  your successes and failures. That way I can  find   a  better  way   to  protect   against   any  unethical   things   people   do,   and   build   a  better unethical  person. After all, as  much  as I  don&#8217;t  like getting my  ship blown up or  damaged,   that  is  what   keeps  the   market   going, and me making money.<br />
Another   unethical   area   is   hunting<br />
defenseless   miners,   and   weak   ships.   You  have a big powerful ship that can lock, jam,  and   drain   my   ship   before   I   know   what   happened.  Not  that  difficult  with  a  barge,  but   what   do   you   hope   to   accomplish  podding   miners?   Miners   usually   have  money, and lots of ore, so why  not tap into  this. Lock, jam and drain their ship so they   can&#8217;t go anywhere, then demand a ransom   from them. This way  you profit rather than  the  ship builder.  Don&#8217;t  demand too  much,  or they are liable to smarten up and move  so  you  lose  income  or  mine  with  friends,  and   that   just   escalates  to  more  losses.  If  you   have   some   considerable   power,   and  friends, offer protection services in low sec   areas.  Then   you  have  miners   working  for  you,   which   makes   both   parties   happy.   I   would pay for safety so I could safely gather  megacyte and morphite.<br />
This  section stems  from  the knowledge<br />
that   a   criminal   flagging   system   will   be  coming into place that  will flag ore thieves  so they can be destroyed by the owner and/ or   gang   and/or   corp   members.   I   highly   deplore ore thieves, because they  cut  into  my money making, and hard work. I respect   the skills it takes to do it, as I tried it once,  and failed miserably  (damn  code of  ethics  that says you have to give it back if you are  discovered). I will  divide ore thievery into 2  major   groups;   barges,   and   others.   Those  who sneak up and take ore from the jet can  of   a   fully   loaded   Covetor   mining   barge  mining   a   common   ore.   They   are   very  annoying,  and  there is not  much  that  can</p>
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		<item>
		<title>The Unofficial EVE Online Mining Guide-chapter010</title>
		<link>http://www.cheapeveisk.org/?p=121</link>
		<comments>http://www.cheapeveisk.org/?p=121#comments</comments>
		<pubDate>Sat, 22 May 2010 05:29:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.cheapeveisk.org/?p=121</guid>
		<description><![CDATA[The Unofficial EVE Online Mining Guide
and anything that  will help you survive and  lay  waste to your target  before flying your  battleship.   A   battleship   on   its   own   can  absorb  lots  of  damage, but  [...]]]></description>
			<content:encoded><![CDATA[<p>The Unofficial EVE Online Mining Guide<br />
and anything that  will help you survive and  lay  waste to your target  before flying your  battleship.   A   battleship   on   its   own   can  absorb  lots  of  damage, but   it  would  be a  shame  if   my   Ferox   took  you   out   because  you couldn&#8217;t use the proper equipment, and  you   didn&#8217;t   have   enough   HP.   From   my   research   training   Engineering,   Hull  Upgrades,  Electronics  and  shield upgrades  to   name  a   few.   Engineering  will   increase  your   power   grid,   hull   upgrades   increases  hull   HP,   electronics   increases   CPU,   shield  upgrades increases shield HP. Have a plan  for what you want to do with your ship first,  then   build   it   accordingly.   That   bit   of  planning   can   be   very   helpful   in   getting  yourself ready to fly and begin on your path  of destruction.<br />
Training   your   skills   with   the   idea   of<br />
general proficiency with all turrets is simply   accomplished by training Gunnery, weapon  upgrades,   advanced   weapon   upgrades,  sharpshooter,   zero-g   physics,   and   the  weapon you wish to use. Gunnery increases  turret   tracking   speed,   weapon   upgrades  decreases   CPU   requirements,   advanced  weapon   upgrades   decreases   power   grid  requirements,   sharpshooter   increases  optimal   range,   zero-g   physics   increases  falloff, weapon skills increase damage.</p>
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