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2.1 Introduction
Questing is one of the most valuable means of gaining experience in EverQuest
if done at the appropriate level. Quests usually involve gathering or delivering
items from place to place. The difficulties involved usually determine the amount
of experience for the quest or how great the reward is. These factors may
include how hard the mobs are to kill, the zones involved, etc. If a Cleric plans
ahead, they can gain the
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The Legacy of Ykesha was a small expansion offered by Verant in early 2003. It
offered five zones ranging in levels 35-65. Two zones have undead MoBs in
them, Crypt of Nadox and Hate’s Fury. Like most new zones it is suggested that
groups familiarize themselves with the zone before adventuring.
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One important aspect that all players of every class and race need to take into
account is that all dungeons give an experience bonus. Currently, it is difficult to
track the exact experience bonuses for all of the dungeons. Most of the
dungeons have at least a small bonus (around 10%). Any dungeon gained
experience for people under level 30 has an additional bonus. Rumor has it this
may be a 20% markup. In addition to the above information, some dungeons
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Stairs and Torture Chamber Room — The last camp is the Basement. Getting
to this camp will tell you if you are ready for it. From the front door, go left. The
second door on the left is a room with a bookcase. Click on it and the path to the
Basement reveals itself. Move down slowly because at the base of the ramp
there are usually three spawns. Most of the basement MoBs will be of a casting
class, so it is advised that resistant buffs be u
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The Plane of Tranquility is open to any character that is level 46 or higher. It is
from this plane that a player may gain access to all the other planes from this
expansion. In a recent update, many of the planes are now accessible to those
who do not have the associated flag. However, these planes are now level
restricted.
For the Cleric, the best plane for soloing and the “undead haters group” is the
Crypt of Decay. This plane is full o
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Velkator’s Labyrinth
When this zone is not camped, AE groups can be very successful. Creating a
train of spiders or Kobolds (in the lower area) is ridiculously easy. There is not a
lot of loot however the Kobolds have some nice coinage. Some of the spiders do
backstab, so the puller should be aware of this.
Droga
This Zone has just undergone a new facelift and it is unclear at this time whether
AE groups are still as affective in this zon
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In most zones it is possible to set up a point blank AE group, provided there is a
calm spot with no spawns nearby, it is in a corner or in a small corridor where
MoBs can be packed closely together.
Cazic Thule
This used to be the perfect AE dungeon for groups level 24+. Once it was
changed to become a higher level dungeon, it is still a great place however it is
more suitable for groups of level 60+
Solusek A
This dungeon is great for
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The Grey — The Grey is a special zone which requires some sort of Everlasting
Breath item as the entire zone is in a vacuum. There are two main camps here
for those who despise the undead. The first camp is a pond along the left side of
the zone. Several Sun Reverants spawn here and are easy to single pull. This
area is often camped by those who need the Luclin Shard from this zone. The
second area is the runes by the Ssraeshza Temple. This camp is a little
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Stairs and Torture Chamber Room — The last camp is the Basement. Getting
to this camp will tell you if you are ready for it. From the front door, go left. The
second door on the left is a room with a bookcase. Click on it and the path to the
Basement reveals itself. Move down slowly because at the base of the ramp
there are usually three spawns. Most of the basement MoBs will be of a casting
class, so it is advised that resistant buffs be u
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Areas of Effect groups are best defined as a group of players using a variety of
AE spells to kill multiple MoBs at the same time. This differs from the traditional
way of killing MoBs which are often tanked and fought one at a time. Many highlevel
AE parties can handle 10-20 MoBs at a time, so there is no doubt that this
is one of the most efficient ways to gain experience. It is also one of the easiest
ways to have things go horribly wrong.
The keys